Fun game, but yikes when the HECK does Happy hour finish? I can't keep going anymore I'm bored of the puzzles being the same and nothing new happening other than score go up... Needs a story and to end days and introduce new stuff or something. Maybe something where your kobold can vore some people themselves and gets bigger and becomes a dragon to open thier own store or something, but yeh Fun game
Glad you enjoyed the game! Happy Hour is our endless mode, and the scores that people have been getting really impress me!
I might add a disclaimer in a future patch to make it clear that there's no difficulty past Happy Hour, since you're not the first person to be frustrated by that. Good things to keep in mind for any of our future projects for sure, I appreciate the feedback!
The artstyle is I'd say really well done and the sounds are something I really enjoy as well. However I don't like how hard this game is.
I often feel as if it's unfair at times especially since the storage is so small. So it feels like you end up needing to wait like 7 business for a piece that you think will fit only for you to lose the millisecond you do actually get it.
It also doesn't help that the timer drains so deceptively fast.
Overall I'd give it 2/5 chicken nuggets. I love the artstyle but it's just so unnecessarily difficult due to how little time you have. It would be way better if the speed of the timer was more fair. I also would like to see a difficulty menu so you can lower the difficulty so you aren't just completely stuck if it happens to be to hard.
While we're overall happy with where the difficulty is, a chill/zen mode has been a common request and something I'll consider adding in a future patch!
Good god this game is hard lol. It's really well done! It'd be nice to see some more preds for the player character or more animations around the vore itself since the difficulty of the puzzles tends to completely block out the ability to focus on any hotness but otherwise great art and fun vibe.
Art's silly and cute, puzzles are deceptively hard at some points, but I'm a masochist, so, oh well. Oh, and the sound design for the little critters are downright adorable!
Honestly, at some point, I started tuning out the vore to focus on the puzzles. It's really addicting--and I'm way too into puzzle games. The only things I'd like is a small nerf to the difficulty and a Zen Mode! I find it incredibly therapeutic to stack-n-stuff.
I've yet to get past the Happy Hour mode, but I'll keep tryin'.
Props to the developers! Gimme more. Plz. :3
Edit: Alright, cracked the game! Gosh, this is still rather fun. Looks like Happy Hour is the endless version! So, didn't look like I could ever beat it, heh!
Was fun, found a bug that made the game a little easier by just being very quick shoving the little guys off the belt making them stack, ima be honest, definitely would not have gotten as far if I didn't find it.
I'll admit, these types of games are not for me but once the game starts stacking customers, its game over: You're either an expert at games like this and will "win" game or you spend too much time on the first/second customer only to guaranteed-fail the second/third.
super hard to do on laptop touch pad, but still a good game. was kinda disappointed that the game over screen was the boss nommin down and not the disgruntled patron that didn't get their order.
any chance in making the sensitivity of the rotation a bit better? i'll got to rotate the food around and it gets flipped around almost a full 360 by a touch. it makes it super frustrating.
tl;dr The RNG is frustrating and if each shape was guaranteed to show up once in a sequence of 7 it'd be less frustrating.
Fun little game but too frustrating, especially since the tutorial flat-out lies to you with conflicting information.
"Guests will show up and can order any prey off the menu, but you're not limited to what they want."
"Remember you have to satisfy their order and completely fill their stomach for them to leave."
Tripped me up a few times and led to a loss.
On top of that, having to wait for the specific prey they want is incredibly infuriating, having lost multiple times waiting for the prey they want to finish an order.
If giving them their preference was simply an additional tip that would be great, but as it is now the game is too frustrating for me to want to play it.
A potential solution to my frustration is to use the Tetris bag algorithm that ensures that each piece shows up at least once in each sequence of seven.
I'm very sorry to hear you got frustrated with our game.
I understand waiting for the piece that you need to come down is frustrating. Prioritizing having your storage filled with one of every piece does help prevent having to wait for a piece. Just be sure to keep multitasking and restock while you're filling up the pred!
As for the bag system, I'm a bit confused. We do use a 7 bag system like modern Tetris. Though the 7 bag can still have rare droughts of max 13 pieces so maybe you're noticing that.
It honestly feels like there's not enough space for anything, on the puzzles that show up, nor on the holding area. On top of the fact that I must be getting the worst luck possible. Constantly starved of the pieces I need, and even when I do get them they just won't fit into place.
The game honestly feels too hard, with not enough time to really do anything.
Aaand 1583.00 highscoree, i really had fun playin a lot on this game but the difficulty after rush zone is just basically impossible i was trembling on this last run putting the pieces but eh the concept of for example having a crow after 2 wolves basically kills a run so you need a little of rng, but im really happy with the result, cool idea!!
I like this game a lot. Though is there a way to make another mode ( similar to Pre-shift) where the goal is to just fill up the customer stomach without needing to give them what they order? It might make it less challenging, but I would enjoy it a lot more.
help, when i go to move pieces most of the time they freak out and dissapear, i dont know how to fix it. and i dont even need to move them, i can pick them up then they freak out and dissapear in les then a half of a second
Looks like the pieces freaking-out issue was due to the drag-and-drop logic not behaving as expected on low framerates, so we addressed that in the v1.0.3 update!
Really like what’s here actually! The characters are cute and theming is on point. I personally thought the customer would be nomming me as “payment” for being late though lol, and if possible would like to see that.
Gotta say, love the game, its honestly great! But two things that seem to jump out that cause frustration is the check point system and the timers on easier customers. The former is a lesser problem but still frustrating as if you fail a section of the day, you have to play through both the entire previous section and THEN the length of the next section to unlock the checkpoint. Frustrating but not game ruining. The latter however can cause quite a bit of frustration. Say you get two of the highest tier customer in a row and just after them a very easy customer. By the time you reach them, you might have only a small fraction of time left before you fail as their timer is significantly shorter than the harder customers. Bar these two problems, the game runs great, its fast paced, gets your brain going and the art is just fun and once you get the hang of things you can get into a real flow state.
i would appreciate an option to not have to click-and-hold the pieces! Instead, clicking a piece and then having to click again to put it down would rlly make gameplay nicer i think :] Overall very fun game!! Is there plans to make this a more worked out game or will it stay the way it is?
Tbh I prefer if the hold the click button stay, but change the Q/E or mouse wheel command to Click on it.
I played this game on my phone and since there's no way to roll the pieces, if there's a way where we can place the pieces on the side and tap on it (to simulate a click) to rotate them, it'd help.
Seems better than I suggested, although I think the preytrack seems too slow, specially when you need a certain prey to fill up the gap you need before the time is up.
Hey man, I like it, but it definitely needs some way to speed up the conveyer. You're at the full mercy of RNG if your spawns early on are bad, so sitting there watching the timer hit zero because a piece you need for an order REFUSES TO SPAWN is very much a run killer even early in a run.
So, I'm loving this so far, but I'm wondering if all these puzzles are actually proven solvable? I got one that's still stumping me even now, let alone on a short timer.
Unfortunately it got flagged most likely due to the account that uploaded the game being new. I assure everyone on this page that the download is safe, and you can also just play in the web version of there's any suspicion.
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Great game. Love the artsyle and gameplay
Fun game, but yikes when the HECK does Happy hour finish? I can't keep going anymore I'm bored of the puzzles being the same and nothing new happening other than score go up... Needs a story and to end days and introduce new stuff or something. Maybe something where your kobold can vore some people themselves and gets bigger and becomes a dragon to open thier own store or something, but yeh Fun game
Glad you enjoyed the game! Happy Hour is our endless mode, and the scores that people have been getting really impress me!
I might add a disclaimer in a future patch to make it clear that there's no difficulty past Happy Hour, since you're not the first person to be frustrated by that. Good things to keep in mind for any of our future projects for sure, I appreciate the feedback!
The artstyle is I'd say really well done and the sounds are something I really enjoy as well. However I don't like how hard this game is.
I often feel as if it's unfair at times especially since the storage is so small. So it feels like you end up needing to wait like 7 business for a piece that you think will fit only for you to lose the millisecond you do actually get it.
It also doesn't help that the timer drains so deceptively fast.
Overall I'd give it 2/5 chicken nuggets. I love the artstyle but it's just so unnecessarily difficult due to how little time you have. It would be way better if the speed of the timer was more fair. I also would like to see a difficulty menu so you can lower the difficulty so you aren't just completely stuck if it happens to be to hard.
While we're overall happy with where the difficulty is, a chill/zen mode has been a common request and something I'll consider adding in a future patch!
Good god this game is hard lol. It's really well done! It'd be nice to see some more preds for the player character or more animations around the vore itself since the difficulty of the puzzles tends to completely block out the ability to focus on any hotness but otherwise great art and fun vibe.
Art's silly and cute, puzzles are deceptively hard at some points, but I'm a masochist, so, oh well. Oh, and the sound design for the little critters are downright adorable!
Honestly, at some point, I started tuning out the vore to focus on the puzzles. It's really addicting--and I'm way too into puzzle games. The only things I'd like is a small nerf to the difficulty and a Zen Mode! I find it incredibly therapeutic to stack-n-stuff.
I've yet to get past the Happy Hour mode, but I'll keep tryin'.
Props to the developers! Gimme more. Plz. :3
Edit: Alright, cracked the game! Gosh, this is still rather fun. Looks like Happy Hour is the endless version! So, didn't look like I could ever beat it, heh!
Woah, this is the highest score I've seen! Really glad you enjoyed the game <3
Super fun game! Super cute artstyle with cute sounds. Difficulty either needs work or I'm just bad at the game :( Great premise!
Was fun, found a bug that made the game a little easier by just being very quick shoving the little guys off the belt making them stack, ima be honest, definitely would not have gotten as far if I didn't find it.
Fun game, but way too difficult.
I'll admit, these types of games are not for me but once the game starts stacking customers, its game over: You're either an expert at games like this and will "win" game or you spend too much time on the first/second customer only to guaranteed-fail the second/third.
Finally, Tetris 2.
super hard to do on laptop touch pad, but still a good game. was kinda disappointed that the game over screen was the boss nommin down and not the disgruntled patron that didn't get their order.
any chance in making the sensitivity of the rotation a bit better? i'll got to rotate the food around and it gets flipped around almost a full 360 by a touch. it makes it super frustrating.
tl;dr The RNG is frustrating and if each shape was guaranteed to show up once in a sequence of 7 it'd be less frustrating.
Fun little game but too frustrating, especially since the tutorial flat-out lies to you with conflicting information.
"Guests will show up and can order any prey off the menu, but you're not limited to what they want."
"Remember you have to satisfy their order and completely fill their stomach for them to leave."
Tripped me up a few times and led to a loss.
On top of that, having to wait for the specific prey they want is incredibly infuriating, having lost multiple times waiting for the prey they want to finish an order.
If giving them their preference was simply an additional tip that would be great, but as it is now the game is too frustrating for me to want to play it.
A potential solution to my frustration is to use the Tetris bag algorithm that ensures that each piece shows up at least once in each sequence of seven.
I'm very sorry to hear you got frustrated with our game.
I understand waiting for the piece that you need to come down is frustrating. Prioritizing having your storage filled with one of every piece does help prevent having to wait for a piece. Just be sure to keep multitasking and restock while you're filling up the pred!
As for the bag system, I'm a bit confused. We do use a 7 bag system like modern Tetris. Though the 7 bag can still have rare droughts of max 13 pieces so maybe you're noticing that.
It honestly feels like there's not enough space for anything, on the puzzles that show up, nor on the holding area. On top of the fact that I must be getting the worst luck possible. Constantly starved of the pieces I need, and even when I do get them they just won't fit into place.
The game honestly feels too hard, with not enough time to really do anything.
for idiots like my how do you get web version to work
Typically it's just clicking "Run Game" at the top of the page, but if it doesn't show up, then the browser you're using can't run it.
Aaand 1583.00 highscoree, i really had fun playin a lot on this game but the difficulty after rush zone is just basically impossible i was trembling on this last run putting the pieces but eh the concept of for example having a crow after 2 wolves basically kills a run so you need a little of rng, but im really happy with the result, cool idea!!
That's a really good score! Glad you liked the game!
I like this game a lot. Though is there a way to make another mode ( similar to Pre-shift) where the goal is to just fill up the customer stomach without needing to give them what they order? It might make it less challenging, but I would enjoy it a lot more.
help, when i go to move pieces most of the time they freak out and dissapear, i dont know how to fix it. and i dont even need to move them, i can pick them up then they freak out and dissapear in les then a half of a second
i tried using safari instead of opera gx but it was way worse, way too much lag on safari
i came back today and it now seems to be working fine, idk what was happening before
Looks like the pieces freaking-out issue was due to the drag-and-drop logic not behaving as expected on low framerates, so we addressed that in the v1.0.3 update!
Unsure about the performance issues, though
ok, and its fine since i mainly use opera gx anyway
Really like what’s here actually! The characters are cute and theming is on point. I personally thought the customer would be nomming me as “payment” for being late though lol, and if possible would like to see that.
I'm quite loving this game! I have some ideas, if you're interested in continuing development:
1. For the mobile controls, make it so dragging a piece over the 'rotate' buttons rotates it once in a given direction.
2. Endless / chill mode!
3. maybe a smoother difficulty curve, it gets INSANELY difficulty by the $1k mark
Gotta say, love the game, its honestly great! But two things that seem to jump out that cause frustration is the check point system and the timers on easier customers. The former is a lesser problem but still frustrating as if you fail a section of the day, you have to play through both the entire previous section and THEN the length of the next section to unlock the checkpoint. Frustrating but not game ruining. The latter however can cause quite a bit of frustration. Say you get two of the highest tier customer in a row and just after them a very easy customer. By the time you reach them, you might have only a small fraction of time left before you fail as their timer is significantly shorter than the harder customers. Bar these two problems, the game runs great, its fast paced, gets your brain going and the art is just fun and once you get the hang of things you can get into a real flow state.
i would appreciate an option to not have to click-and-hold the pieces! Instead, clicking a piece and then having to click again to put it down would rlly make gameplay nicer i think :] Overall very fun game!! Is there plans to make this a more worked out game or will it stay the way it is?
Tbh I prefer if the hold the click button stay, but change the Q/E or mouse wheel command to Click on it.
I played this game on my phone and since there's no way to roll the pieces, if there's a way where we can place the pieces on the side and tap on it (to simulate a click) to rotate them, it'd help.
Dori actually just pushed mobile controls on the web build. Try it out and tell us what you think!
Seems better than I suggested, although I think the preytrack seems too slow, specially when you need a certain prey to fill up the gap you need before the time is up.
pretty fun little game~
though it has a similar vibe to tetris (except with vore), I feel like it's a lot harder
Hey man, I like it, but it definitely needs some way to speed up the conveyer. You're at the full mercy of RNG if your spawns early on are bad, so sitting there watching the timer hit zero because a piece you need for an order REFUSES TO SPAWN is very much a run killer even early in a run.
It's super fun...!!
The cute graphics, strong replayability, and perfect balance between fetish elements and gameplay are all top-notch.
The final vore scene's soft-looking texture is incredibly appealing :)
i got fired for trying to T spin in this snake’s tummy and they ate me instead, 10/10
Huh? How'd you do that
I am so bad at this game. I cannot even get past the pre shift phase
so I'm a dumbass and completely missed that you could rotate the shapes in the tutorial...
So, I'm loving this so far, but I'm wondering if all these puzzles are actually proven solvable? I got one that's still stumping me even now, let alone on a short timer.
A few of these slipped through the cracks but Dori just patched a fair bit of them in the newest update
Fun puzzle game, love dragons n kobolds and all so this was a delight. I like that there are checkpoints to start from.
Playing in the web build - clicking the bell multiple times on completing an order completes up to 2 orders at the same time.
Just patched out by Dori!
threw bc i was curious to see if there was any special dialogue for 0 score and it just acted like i got my previous score instead
Ah yes, vore themed doctor mario.
or at least it seems like it.
Lol this page has been quarantined???
Unfortunately it got flagged most likely due to the account that uploaded the game being new. I assure everyone on this page that the download is safe, and you can also just play in the web version of there's any suspicion.
It took all week but it looks like the quarantine was lifted!